AI Insights · Timothy · July 2021
Top 5 First Person Games on Android in Central America: Q2 2021 Performance
Explore the performance trends of the top five first-person games on Android in Central America during Q2 2021, focusing on downloads, revenue, and active users.
During the second quarter of 2021, the Android platform in Central America witnessed notable trends among the top five first-person games. According to Sensor Tower data, these games displayed varying patterns in terms of downloads, revenue, and active user engagement.
Call of Duty: Mobile Season 9, published by Activision Publishing, Inc., showed a remarkable increase in weekly revenue, peaking at around $138K in late June. Downloads started strong at nearly 98K in early April but tapered off before stabilizing around 79K towards the end of the quarter. The game maintained a robust weekly active user base, fluctuating between 1.1M and 1.3M.
Minecraft: Play with Friends from Mojang experienced consistent weekly revenue, with a slight rise to approximately $32K by the end of June. Downloads saw a significant upward trend, beginning at about 9.9K and climbing to over 24K. The number of active users also increased steadily, from around 631K to over 800K.
Chapters: Interactive Stories by Crazy Maple Studio Dev had modest revenue, generally hovering around $5K weekly. The game experienced a surge in downloads, particularly in late May, reaching a peak of over 20K. Active users followed a similar pattern, with numbers increasing from approximately 44K to over 65K before decreasing slightly towards the quarter's end.
Sniper 3D: Gun Shooting Games from Wildlife Studios demonstrated steady revenue, averaging around $4.5K weekly. Downloads consistently remained above 100K, with a noticeable spike to nearly 150K in late June. Active users fluctuated between 550K and 640K over the quarter.
Lastly, Pixel Gun 3D - FPS Shooter, published by Pixel Gun 3D, showed steady weekly revenue, maintaining around $3.5K. Downloads varied, starting at about 18K and stabilizing around 18.6K towards the end of the quarter. The game held a consistent active user base, ranging from 96K to 111K.
For more detailed insights into the performance of these applications, visit Sensor Tower.